That site also lets you input the NPC's name and will then give you their code. Find the entries for the head mesh itself. Valve Corporation. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. All trademarks are property of their respective owners in the US and other countries. ! Maybe that was already common knowledge, but I didn't know it. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Fixed delphi/pascal stupid 'else' handling. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Uses xEdit script. Not Required. E.g. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more I also can't see anything obviously wrong regarding poor Padma. I've got a few different mods which add npcs to the world which end up with blackened heads. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. - You'll get the black head no matter which way you do it, or if you do both. Click Yes to all to dismiss warnings by category again. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Problems appear when you use more than one mod that modifies the same NPC face. All rights reserved. facegen - Reddit post and comment search - SocialGrep Skyrim Special Edition Creation Kit and Modders. Which is a pita. Not needed but suggested heavily. Some of the affected mods add a LOT of new NPCs. Right click. Well, that depends on what's causing the blackface bug in your case. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. High Poly Head should also take effect if you distribute it with the xEdit script. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Complementary tool for all mods that allow character races to have bodies unique to them. I hope all that helps (took me a while to figure all that out lol). Repeat Steps 4-6 for any other mods with broken . Forget about the ones under the Mod.esp folder! Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Cheers. These "missing facegen data" issues are rather rare and very special cases. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). What file exactly did you use to regenerate the facegen data? This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. Other than that we can only hope that someone more expreienced than me has a clue. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. It should have been the mod from which the NPC comes. For example: Looking at tint layers, it seems pretty clear what the issue is. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? Is there a way to export facegen data without the creation kit? If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). New comments cannot be posted and votes cannot be cast. Most black face issues are simple mod conflicts. A popup will show containing your mod list. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. But in SSE things are not so easy. Copyright 2023 Robin Scott. This will tell you their FormID and the last plugin in your load order that referenced them. While they're highlighted, press Ctrl + F4. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Skip the Patching section if you are only wanting to create new FaceGen Data. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Basically you want to check which tintmask texture is attached to the head mesh. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. Several functions may not work. 2. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. The powerful open-source mod manager from Nexus Mods. fixed an issue. I think nothing has changed regarding facegen. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit Any ideas why? This mod is needed to extract all unique heads to allow you customize their textures. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. I also opened the face mesh in NifSkope, and it looks fine there. This may be an issue having to do with quads verses triangles, but I'm not sure yet. It SHOULD read sth. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Yours is unfortunately a totally different issue. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. Her face is not discolored in my game, but if she is in yours, use this. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. The powerful open-source mod manager from Nexus Mods. This is really useful for spawning multiple NPCs to test. It's a flaw in Nifmerge. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Launch TES5Edit/SSEdit. Unfortunately, it's not a case of multiple mods modifying a single npc. I appreciate the attempt. This means it will work for mods such as VHR - Vanilla Hair Replacer. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Put the one you want to win the conflict last. First, pick one mod that alters NPC faces and use just that one. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Multiple mods that do the same thing will cause issues. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube The Elder Scrolls V: Skyrim Special Edition. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). So then, patch making time. 4. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. That may have been their intention. Please re-enable javascript to access full functionality. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. Install hundreds of mods with the click of a button. (Select multiple NPCs by holding down Shift or Ctrl .) I sure can't tell. TBH, I'm not sure what exactly happens here. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). Are these NPCs supposed to be normal Khajiits? In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! Select all plugins (Ctrl+A). I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. First, you need to export face gen data for each NPC. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . If it is not there, So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). Race. 3. You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". I've run into this problem too. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Reinstall the conflicting mods. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. First, pick one mod that alters NPC faces and use just that one. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Could it somehow be related to her being a vampire? However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. So to get the corresponding facegen files, you need to change the first two numbers to 0. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. You currently have javascript disabled. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. Some assets in this file belong to other authors. In most cases your problem is solved. Thanks for the tip. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Guide: Creating FaceGen Data - Articles - The Nexus Forums There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. The gray face bug will now be gone for you. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. now will not add same npc to console command batch file again and again. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". Log in to view your list of favourite games. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Several mods making changes to one and the same NPC can result in a black face. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. In the right pane, find and select the NPC (s) with broken faces. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Black face bug dont effect the way the game works. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! Thanks for pointing that out. - The black head seems to happen no matter what. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods New way of handling facegen data for NPCs in SSE - The Nexus Forums In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Any ideas on how I could fix it? And does "fluffy Khajiits" change all Khajiits to something else? For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell.