Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? I also had problems with a high altitude plane until I decided to follow the K.I.S.S. You arent doing anything wrong. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Building a High Altitude Jet | Stream pt. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. Of course, this thing has very limited range, speed and acceleration because of the extra weight. Simply changing the intakes made it fly completely out of control and impossible to land. Thank you, I was able to reach up to 24km altitude with this design. That's all true, but just read the OP: hypersonic appears to be completely out of the question. This works, but it's not optimal. its rather flat but its a solid surface. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. I am currently designing a mission that will involve several very long distance plane flights. What am I doing wrong here in the PlotLegends specification.
high altitude flight :: Kerbal Space Program General Discussions The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. I'd almost expect it to work better in stock since infini-gliders can be done. Welcome to the forums, ZDW. I would like to know which altitude I have to maintain for my experiments. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. Or try using SRBs instead. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. The easiest "default" way to build a plane in KSP-- i.e. Hello there. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Main goals: Auto-trimming. I should perhaps start trying out NEAR to get ready of 0.90, though.
List of altitude levels? - Forums - Kerbal Space Program Forums Listen to this guy, don't go much farther above 15000 with high altitude engines. First is thrust; the higher you get, the lower the thrust your engines deliver. with a thrust vectoring range of only 3 degrees.
What plane in existence can fly at the highest altitude, and - Quora Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. Upload or insert images from URL. It may work with stock too, I just don't know. Your decreased flight time means you probably won't make it to your location. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Put a couple of radial mount parachutes just above the com and add a reaction wheel. You can spin around the whole world on just fumes. Challenges Using Kolmogorov complexity to measure difficulty of problems? Watch out for your SAS if you're running batteries without a jet for a long time. With only panthers unlocked I might add. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. I've been finding it difficult to build a jet that can fly over 15km alt. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings..
KSP - High Altitude Aircraft - YouTube Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. You may be correct and that 3 engine plane is a lemon. even stranger is that the surface is textured. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. It will be expensive and time consuming. As has been said, ISP is nothing to worry about.
Laythe - Kerbal Space Program Wiki Your previous content has been restored. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. How do I align things in the following tabular environment? So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. You can do that by right-clicking the engine and clicking "Toggle Mode." Incidentally, for these speeds and altitudes, ordinary jets are the better choice. By climbing, you reduce drag, exponentially with altitude. I was hoping that the new intakes would give it the added altitude. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? alternatively, combine a liquid fuel rocket into your plane. Pasted as rich text. - Spamming airintakes didn't help. It's Kerbal Space Program v.22! It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Ep. Will post my results. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager How do you get out of a corner when plotting yourself into a corner. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. What are the minimum altitudes for each warp level? Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. Isn't that backwards snark? Note: Your post will require moderator approval before it will be visible. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. At about 400-500m/s (~15km), the two engines are even. Double your speed, you need twice as much fuel. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. This means it is better to have excessive amounts of oxygen than not to. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. As you found out, it basically konks out at 15km. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. Your link has been automatically embedded. Range with this method is pretty short due to drag. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Or about the same speed but 1000 m higher. And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type .
Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) and our Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities.
Landing On Laythe Moon Of Jool Kerbal Space Program Youtube The Panther engine can hold 19,000 steady and oscillates around 20,000. Welcome to the forums. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. You can post now and register later. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. I start with the normal jet engines (which takes almost the complete runway). Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up.
Kerbal Space Program - Wikipedia At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. Grichman's answer got me in the right direction. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 600+ m/s) and low altitudes (e.g. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Clear editor. This thread is quite old. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. All rights reserved. The benefits should be obvious. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. Chapter 4.
Note: Your post will require moderator approval before it will be visible. ksp high altitude plane. Cheers again fellas. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. Note that you need to activate the afterburner ("Wet Mode") manually. Note: Your post will require moderator approval before it will be visible. Dedicated to the growth and advancement of amateur rocket scientists! Here's my example of dealing with the situation. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. Should i add a larger wing area for higher lift? The other one I stay around 6000 meters. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. The SR-71 could probably fly higher, but it isn't flying any more.
It is stable but can not maintain altitude. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. But you'll need to unlock: Which cost 300 science. These are the building blocks of solid spaceplane design!Subscribe! To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Personally, I don't enjoy survey contracts on Kerbin. That annoys me but I can't seem to get a design to make it work. For all your gaming related, space exploration needs. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. I've since shaved that down more but that was by going even higher and even faster). This makes jets built using this engine considerably more maneuverable. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. Its an approximation missing someelements. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. Proceed with caution. All trademarks are property of their respective owners in the US and other countries. Kerbal Space Program 2 . How to tell which packages are held back due to phased updates. Yes. My question is really about controllability. Display as a link instead, Planes in Space. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works.
Planes and Altitude differences. :: Kerbal Space Program General edited 6 yr. ago. - Insane TWR didn't help. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. But my guess is that these same general principles would probably apply to FAR, and that all that would change would be the numbers involved. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. More air is better. Whiplash is the engine you would want to use on a plane meant to go 20km.
GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space Don't be too surprised if KSP's aero model breaks down in edge cases.
Kerbal Space Program - All Easter Eggs Guide You'll notice that usually your prograde marker is slightly below your pitch. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is.
Ksp engine altitudes : r/KerbalSpaceProgram - reddit Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). This causes the body of your plane to generate additional drag. What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. The longest flight got them down to a little more than half full. a screenshot of kerbal space program 2. by: lord bird. Air Flow + max. Press question mark to learn the rest of the keyboard shortcuts. You can post now and register later. The most efficient way is, of course, to make a high altitude (or space) plane. Upload or insert images from URL. Either finish the low-altitudes and then spend all your fuel on the high-altitude boost, or do the boost first and save a little fuel or try to hit the rest through unpowered gliding. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. Upload or insert images from URL. Are you using Stock or NEAR/FAR? Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. However, it seems as if your delta wing has has more area, might that be it? 2022 Take-Two Interactive Software, Inc. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. You cannot paste images directly. rev2023.3.3.43278. Very cool. - but they were talking about having two intakes/engine.
Designing a High Altitude Jet | KSP: Making Space Home (the engines will use very little at high altitude anyway). This thread is quite old. With the tanks disconnected that way, the rockets don't leach from the jets. Trying to do something without the right part is long and difficult path. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. high-2 A Screenshot of Kerbal Space Program 3x06: I design a new, high altitude, jet to collect high atmospheric science. I looked into the .cfg files and there are no special properties allocated to them.
What determines the maximum altitude a plane can reach? Originally posted by lord bird: yep thats right jool has a surface. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. air) that high up. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. http://kerbalspaceprogram.com, Press J to jump to the feed. Sideslip handling. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange That will unlock: I didn't try for 20000m as it probably wouldn't do well. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Paste as plain text instead, lost birth certificate near berlin; ksp high altitude plane. I followed a similar strategy. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). How can I make money in the new career mode? However, I've failed to build a vehicle to achieve this (without a hundred retries).
Airplane Plus on SpaceDock To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Is it correct to use "the" before "materials used in making buildings are"? 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. Please consider starting a new thread rather than reviving this one. Yes. Powered by Invision Community. Turbojets are so ridiculously efficient that it doesn't really matter. Press J to jump to the feed.
Best altitude to fly a plane? - Kerbal Space Program - GameFAQs The returns are diminishing so eventually you will hit a ceiling. Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. Press question mark to learn the rest of the keyboard shortcuts. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. These designs are great for getting around Kerbin quickly, but without going orbital. Slap that behind a plane you'll be able to go beyond 20km without any trouble. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R.
CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? If it's below the cross-hairs, you need a little more AoA. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. The more successful the flights, the more successful the space program is. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for.
Jet engine - Kerbal Space Program Wiki Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. You could try combining the two. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. principle.
Does a plane consume more fuel if it flies at higher altitudes?